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Doom 3 complete list of console variables



Written by: Fredrik Olsson
Published: 05-05-31 09:48


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Doom 3 complete list of console variables


aas_goalArea "0"
aas_pullPlayer "0"
aas_randomPullPlayer "0"
aas_showAreas "0"
aas_showFlyPath "0"
aas_showHideArea "0"
aas_showPath "0"
aas_showPushIntoArea "0"
aas_showWallEdges "0"
aas_test "0"
af_contactFrictionScale "0"
af_forceFriction "-1"
af_highlightBody ""
af_highlightConstraint ""
af_jointFrictionScale "0"
af_maxAngularVelocity "1.57"
af_maxLinearVelocity "128"
af_showActive "0"
af_showBodies "0"
af_showBodyNames "0"
af_showConstrainedBodies "0"
af_showConstraintNames "0"
af_showConstraints "0"
af_showInertia "0"
af_showLimits "0"
af_showMass "0"
af_showPrimaryOnly "0"
af_showTimings "0"
af_showTotalMass "0"
af_showTrees "0"
af_showVelocity "0"
af_skipFriction "0"
af_skipLimits "0"
af_skipSelfCollision "0"
af_testSolid "1"
af_timeScale "1"
af_useImpulseFriction "0"
af_useJointImpulseFriction "0"
af_useLinearTime "1"
af_useSymmetry "1"
ai_blockedFailSafe "1"
ai_debugMove "0"
ai_debugScript "-1"
ai_debugTrajectory "0"
ai_showCombatNodes "0"
ai_showHealth "0"
ai_showObstacleAvoidance "0"
ai_showPaths "0"
ai_testPredictPath "0"
bearTurretAngle "0"
bearTurretForce "200"
cm_backFaceCull "0"
cm_debugCollision "0"
cm_drawColor "1 0 0 .5"
cm_drawFilled "0"
cm_drawInternal "1"
cm_drawMask "none"
cm_drawNormals "0"
cm_testAngle "60"
cm_testBox "-16 -16 0 16 16 64"
cm_testBoxRotation "0 0 0"
cm_testCollision "0"
cm_testLength "1024"
cm_testModel "0"
cm_testOrigin "0 0 0"
cm_testRadius "64"
cm_testRandomMany "0"
cm_testReset "0"
cm_testRotation "1"
cm_testTimes "1000"
cm_testWalk "1"
com_allowConsole "1"
com_asyncInput "0"
com_asyncSound "1"
com_aviDemoHeight "256"
com_aviDemoSamples "16"
com_aviDemoTics "2"
com_aviDemoWidth "256"
com_compressDemos "0"
com_compressSaveGame "0"
com_fixedTic "0"
com_forceGenericSIMD "0"
com_guid ""
com_journal "0"
com_logDemos "0"
com_machineSpec "1"
com_makingBuild "0"
com_memoryMarker "-1"
com_minTics "1"
com_preciseTic "1"
com_preloadDemos "1"
com_product_lang_ext "1"
com_purgeAll "0"
com_showAngles "0"
com_showAsyncStats "0"
com_showDemo "0"
com_showFPS "1"
com_showMemoryUsage "0"
com_showSoundDecoders "0"
com_showTics "0"
com_skipGameDraw "0"
com_skipRenderer "0"
com_speeds "0"
com_timestampPrints "0"
com_updateLoadSize "0"
com_videoRam "128"
com_wipeSeconds "1"
con_noPrint "1"
con_notifyTime "3"
con_speed "3"
decl_show "0"
developer "0"
EntityPlacement "[FreakyGaming]: junk"
fs_basepath "G:\Games\Doom 3"
fs_caseSensitiveOS "0"
fs_cdpath ""
fs_copyfiles "0"
fs_debug "0"
fs_devpath "G:\Games\Doom 3"
fs_game "d3xp"
fs_restrict "0"
fs_savepath "G:\Games\Doom 3"
g_armorProtection "0.2"
g_armorProtectionMP "0.6"
g_balanceTDM "1"
g_blobSize "1"
g_blobTime "1"
g_bloodEffects "1"
g_cinematic "1"
g_cinematicMaxSkipTime "600"
g_countDown "10"
g_CTFArrows "1"
g_damageScale "1"
g_debugAnim "-1"
g_debugBounds "0"
g_debugCinematic "0"
g_debugDamage "0"
g_debugMove "0"
g_debugMover "0"
g_debugScript "0"
g_debugShockwave "0"
g_debugTriggers "0"
g_debugWeapon "0"
g_decals "1"
g_disasm "0"
g_doubleVision "1"
g_dragDamping "0.5"
g_dragEntity "0"
g_dragShowSelection "0"
g_dropItemRotation ""
g_dvAmplitude "0.001"
g_dvFrequency "0.5"
g_dvTime "1"
g_editEntityMode "0"
g_enablePortalSky "1"
g_enableSlowmo "0"
g_exportMask ""
g_flagAttachAngleX "90"
g_flagAttachAngleY "25"
g_flagAttachAngleZ "-90"
g_flagAttachJoint "Chest"
g_flagAttachOffsetX "8"
g_flagAttachOffsetY "4"
g_flagAttachOffsetZ "-12"
g_flushSave "0"
g_fov "115"
g_frametime "0"
g_gameReviewPause "10"
g_grabberDamping "0.5"
g_grabberEnableShake "1"
g_grabberHardStop "1"
g_grabberHoldSeconds "3"
g_grabberRandomMotion "1"
g_gravity "1066"
g_gunX "0"
g_gunY "0"
g_gunZ "0"
g_healthTakeAmt "5"
g_healthTakeLimit "25"
g_healthTakeTime "5"
g_kickAmplitude "0.0001"
g_kickTime "1"
g_knockback "1000"
g_lowresFullscreenFX "0"
g_mapCycle "mapcycle"
g_maxShowDistance "128"
g_monsters "1"
g_moveableDamageScale "0.1"
g_mpWeaponAngleScale "0"
g_muzzleFlash "1"
g_nightmare "0"
g_password ""
g_projectileLights "1"
g_showActiveEntities "0"
g_showBrass "1"
g_showcamerainfo "0"
g_showCollisionModels "0"
g_showCollisionTraces "0"
g_showCollisionWorld "0"
g_showEnemies "0"
g_showEntityInfo "0"
g_showHud "1"
g_showPlayerShadow "0"
g_showProjectilePct "0"
g_showPVS "0"
g_showTargets "0"
g_showTestModelFrame "0"
g_showTriggers "0"
g_showviewpos "0"
g_skill "1"
g_skipFX "0"
g_skipParticles "0"
g_skipViewEffects "0"
g_slowmoStepRate "0.02"
g_spectatorChat "0"
g_stopTime "0"
g_TDMArrows "1"
g_testBloomIntensity "-0.01"
g_testBloomNumPasses "30"
g_testBloomSpeed "1"
g_testDeath "0"
g_testFullscreenFX "-1"
g_testHealthVision "0"
g_testHelltimeFX "-1"
g_testModelAnimate "0"
g_testModelBlend "0"
g_testModelRotate "0"
g_testMultiplayerFX "-1"
g_testParticle "0"
g_testParticleName ""
g_testPistolFlashlight "1"
g_testPostProcess ""
g_timeEntities "0"
g_useDynamicProtection "1"
g_vehicleDebug "0"
g_vehicleForce "50000"
g_vehicleSuspensionDamping "400"
g_vehicleSuspensionDown "20"
g_vehicleSuspensionKCompress "200"
g_vehicleSuspensionUp "32"
g_vehicleTireFriction "0.8"
g_vehicleVelocity "1000"
g_version "DOOM 3 1.0.1287-release win-x86 Feb 8 2005 9:16:20"
g_viewNodalX "0"
g_viewNodalZ "0"
g_voteFlags "0"
g_xp_bind_run_once "1"
gamedate "Feb 8 2005"
gamename "baseDOOM-1"
gui_configServerRate "0"
gui_debug "0"
gui_edit "0"
gui_filter_game "0"
gui_filter_gameType "0"
gui_filter_idle "0"
gui_filter_password "0"
gui_filter_players "0"
gui_mediumFontLimit "0.60"
gui_smallFontLimit "0.30"
ik_debug "0"
ik_enable "1"
image_anisotropy "1"
image_cacheMegs "256"
image_cacheMinK "32768"
image_colorMipLevels "0"
image_downSize "0"
image_downSizeBump "0"
image_downSizeBumpLimit "256"
image_downSizeLimit "256"
image_downSizeSpecular "0"
image_downSizeSpecularLimit "64"
image_filter "GL_LINEAR_MIPMAP_LINEAR"
image_forceDownSize "0"
image_ignoreHighQuality "0"
image_lodbias "0"
image_preload "1"
image_roundDown "1"
image_showBackgroundLoads "0"
image_useAllFormats "1"
image_useCache "1"
image_useCompression "1"
image_useNormalCompression "2"
image_useOfflineCompression "0"
image_usePrecompressedTextures "1"
image_writeNormalTGA "0"
image_writeNormalTGAPalletized "0"
image_writePrecompressedTextures "0"
image_writeTGA "0"
in_alwaysRun "1"
in_anglespeedkey "1.5"
in_freeLook "1"
in_mouse "1"
in_pitchspeed "140"
in_toggleCrouch "0"
in_toggleRun "0"
in_toggleZoom "0"
in_yawspeed "140"
lcp_showFailures "0"
logFile "0"
logFileName "qconsole.log"
m_pitch "-0.022"
m_showMouseRate "0"
m_smooth "1"
m_strafeScale "6.25"
m_strafeSmooth "4"
m_yaw "0.022"
mod_validSkins "skins/characters/player/marine_mp;skins/char acters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/cha racters/player/marine_mp_red;skins/characters/player/marine_mp_yellow;skins/ch aracters/player/marine_mp_purple;skins/characters/player/marine_mp_grey;skins/ characters/player/marine_mp_orange"
net_allowCheats "0"
net_channelShowDrop "0"
net_channelShowPackets "0"
net_clientMaxPrediction "1000"
net_clientMaxRate "16000"
net_clientPredictGUI "1"
net_clientPrediction "10"
net_clientRemoteConsoleAddress "localhost"
net_clientRemoteConsolePassword ""
net_clientServerTimeout "40"
net_clientShowSnapshot "0"
net_clientShowSnapshotRadius "128"
net_clientSmoothing "0.8"
net_clientUsercmdBackup "5"
net_forceDrop "0"
net_forceLatency "0"
net_ip "localhost"
net_LANServer "0"
net_master0 "idnet.ua-corp.com:27650"
net_master1 ""
net_master2 ""
net_master3 ""
net_master4 ""
net_port "0"
net_serverAllowServerMod "0"
net_serverClientTimeout "40"
net_serverDedicated "0"
net_serverDrawClient "-1"
net_serverMaxClientRate "16000"
net_serverMaxUsercmdRelay "5"
net_serverReloadEngine "0"
net_serverRemoteConsolePassword ""
net_serverSnapshotDelay "50"
net_serverZombieTimeout "5"
net_socksEnabled "0"
net_socksPassword ""
net_socksPort "1080"
net_socksServer ""
net_socksUsername ""
net_verbose "0"
password ""
pm_air "1800"
pm_bboxwidth "32"
pm_bobpitch "0.002"
pm_bobroll "0.002"
pm_bobup "0.005"
pm_crouchbob "0.5"
pm_crouchheight "38"
pm_crouchrate "0.87"
pm_crouchspeed "80"
pm_crouchviewheight "32"
pm_deadheight "20"
pm_deadviewheight "10"
pm_jumpheight "48"
pm_maxviewpitch "89"
pm_minviewpitch "-89"
pm_modelView "0"
pm_noclipspeed "200"
pm_normalheight "74"
pm_normalviewheight "68"
pm_runbob "0.4"
pm_runpitch "0.002"
pm_runroll "0.005"
pm_runspeed "220"
pm_spectatebbox "32"
pm_spectatespeed "450"
pm_stamina "24"
pm_staminarate "0.75"
pm_staminathreshold "4"
pm_stepsize "16"
pm_thirdPerson "0"
pm_thirdPersonAngle "0"
pm_thirdPersonClip "1"
pm_thirdPersonDeath "0"
pm_thirdPersonHeight "0"
pm_thirdPersonRange "80"
pm_usecylinder "0"
pm_walkbob "0.3"
pm_walkspeed "140"
r_aspectRatio "0"
r_brightness "1.809524"
r_cgFragmentProfile "best"
r_cgVertexProfile "best"
r_checkBounds "0"
r_clear "2"
r_customHeight "486"
r_customWidth "720"
r_debugArrowStep "120"
r_debugLineDepthTest "0"
r_debugLineWidth "1"
r_debugPolygonFilled "1"
r_debugRenderToTexture "0"
r_demonstrateBug "0"
r_displayRefresh "0"
r_finish "0"
r_flareSize "1"
r_forceLoadImages "0"
r_frontBuffer "0"
r_fullscreen "1"
r_gamma "1.2"
r_glDriver ""
r_hdr_bloomFraction "0.1"
r_hdr_exposure "1.0"
r_hdr_gamma "1"
r_hdr_monitorDither "0.01"
r_hdr_useFloats "0"
r_ignore "0"
r_ignore2 "0"
r_ignoreGLErrors "1"
r_inhibitFragmentProgram "0"
r_jitter "0"
r_jointNameOffset "0.5"
r_jointNameScale "0.02"
r_lightAllBackFaces "0"
r_lightScale "2"
r_lightSourceRadius "0"
r_lockSurfaces "0"
r_logFile "0"
r_materialOverride ""
r_megaTextureLevel "0"
r_mergeModelSurfaces "1"
r_mode "4"
r_multiSamples "0"
r_offsetfactor "0"
r_offsetunits "-600"
r_orderIndexes "1"
r_renderer "Cg"
r_sb_biasScale "0.0001"
r_sb_frustomFOV "92"
r_sb_jitterScale "0.006"
r_sb_lightResolution "1024"
r_sb_linearFilter "1"
r_sb_noShadows "0"
r_sb_occluderFacing "0"
r_sb_polyOfsFactor "2"
r_sb_polyOfsUnits "3000"
r_sb_randomize "1"
r_sb_samples "4"
r_sb_screenSpaceShadow "1"
r_sb_showFrustumPixels "0"
r_sb_singleSide "-1"
r_sb_useCulling "1"
r_sb_usePbuffer "1"
r_sb_viewResolution "1024"
r_screenFraction "100"
r_shadowPolygonFactor "0"
r_shadowPolygonOffset "-1"
r_shadows "1"
r_showAlloc "0"
r_showCull "0"
r_showDefs "0"
r_showDemo "0"
r_showDepth "0"
r_showDominantTri "0"
r_showDynamic "0"
r_showEdges "0"
r_showEntityScissors "0"
r_showImages "0"
r_showIntensity "0"
r_showInteractionFrustums "0"
r_showInteractions "0"
r_showInteractionScissors "0"
r_showLightCount "0"
r_showLights "0"
r_showLightScale "0"
r_showLightScissors "0"
r_showMegaTexture "0"
r_showMegaTextureLabels "0"
r_showMemory "0"
r_showNormals "0"
r_showOverDraw "0"
r_showPortals "0"
r_showPrimitives "0"
r_showShadowCount "0"
r_showShadows "0"
r_showSilhouette "0"
r_showSkel "0"
r_showSmp "0"
r_showSurfaceInfo "0"
r_showSurfaces "0"
r_showTangentSpace "0"
r_showTexturePolarity "0"
r_showTextureVectors "0"
r_showTrace "0"
r_showTris "0"
r_showUnsmoothedTangents "0"
r_showUpdates "0"
r_showVertexCache "0"
r_showVertexColor "0"
r_showViewEntitys "0"
r_singleArea "0"
r_singleEntity "-1"
r_singleLight "-1"
r_singleSurface "-1"
r_singleTriangle "0"
r_skipAmbient "0"
r_skipBackEnd "0"
r_skipBlendLights "0"
r_skipBump "0"
r_skipCopyTexture "0"
r_skipDeforms "0"
r_skipDiffuse "0"
r_skipDynamicTextures "0"
r_skipFogLights "0"
r_skipFrontEnd "0"
r_skipGuiShaders "0"
r_skipInteractions "0"
r_skipLightScale "0"
r_skipMegaTexture "0"
r_skipNewAmbient "0"
r_skipOverlays "0"
r_skipParticles "0"
r_skipPostProcess "0"
r_skipRender "0"
r_skipRenderContext "0"
r_skipROQ "0"
r_skipSpecular "0"
r_skipSubviews "0"
r_skipSuppress "0"
r_skipTranslucent "0"
r_skipUpdates "0"
r_slopNormal "0.02"
r_slopTexCoord "0.001"
r_slopVertex "0.01"
r_subviewOnly "0"
r_swapInterval "0"
r_terrainScale "3"
r_testARBProgram "0"
r_testGamma "0"
r_testGammaBias "0"
r_testStepGamma "0"
r_useCachedDynamicModels "1"
r_useClippedLightScissors "1"
r_useCombinerDisplayLists "1"
r_useConstantMaterials "1"
r_useCulling "2"
r_useDeferredTangents "1"
r_useDepthBoundsTest "1"
r_useEntityCallbacks "1"
r_useEntityCulling "1"
r_useEntityScissors "0"
r_useExternalShadows "1"
r_useFrustumFarDistance "0"
r_useIndexBuffers "0"
r_useInfiniteFarZ "1"
r_useInteractionCulling "1"
r_useInteractionScissors "2"
r_useInteractionTable "1"
r_useLightCulling "3"
r_useLightPortalFlow "1"
r_useLightScissors "1"
r_useNodeCommonChildren "1"
r_useNV20MonoLights "1"
r_useOptimizedShadows "1"
r_usePortals "1"
r_usePreciseTriangleInteractions "0"
r_useScissor "1"
r_useShadowCulling "1"
r_useShadowProjectedCull "1"
r_useShadowSurfaceScissor "1"
r_useShadowVertexProgram "1"
r_useSilRemap "1"
r_useStateCaching "1"
r_useTripleTextureARB "1"
r_useTurboShadow "1"
r_useTwoSidedStencil "1"
r_useVertexBuffers "1"
r_vertexBufferMegs "32"
r_znear "3"
radiant_ALTEdgeDrag "0"
radiant_AngleSpeed "300"
radiant_Autosave "1"
radiant_AutosaveMinutes "5"
radiant_camerawindow "[FreakyGaming]: junk"
radiant_CamXYUpdate "1"
radiant_ChaseMouse "1"
radiant_CubicClipping "1"
radiant_CubicScale "13"
radiant_entityMode "0"
radiant_EntityShow "0"
radiant_HiColorTextures "1"
radiant_InspectorDockedDialogs "6352"
radiant_InspectorsWindow "[FreakyGaming]: junk"
radiant_LastMap "W:\doom\base\maps\game\mc_underground.map"
radiant_LastProject "doom.qe4"
radiant_LoadLast "1"
radiant_LoadLastMap "0"
radiant_LoadShaders "2"
radiant_MainWindowPlace "[FreakyGaming]: junk"
radiant_ModelPath ""
radiant_MoveSpeed "400"
radiant_NewFaceGrab "1"
radiant_NewLightStyle "1"
radiant_NewMapFormat "1"
radiant_NewRightClick "1"
radiant_NewTextureWindowStuff "0"
radiant_NewVertex "1"
radiant_NoClamp "0"
radiant_NoStipple "1"
radiant_QE4Paint "1"
radiant_QE4StyleWindows "0"
radiant_RadiantMapPath ""
radiant_RotateLock "1"
radiant_Rotation "45"
radiant_RunBefore "1"
radiant_SavedInfo "[FreakyGaming]: junk"
radiant_SelectWholeEntitiesKey "1"
radiant_SizePainting "0"
radiant_Snapshots "0"
radiant_SnapT "0"
radiant_StatusPointSize "10"
radiant_SwitchClipKey "1"
radiant_TextureLock "1"
radiant_TextureQuality "6"
radiant_TextureScale "50"
radiant_TextureScrollbar "1"
radiant_texwindow "[FreakyGaming]: junk"
radiant_UndoLevels "63"
radiant_UseDisplayLists "1"
radiant_UseGLLighting "0"
radiant_UseTextureBar "0"
radiant_WideToolBar "1"
radiant_xywindow "[FreakyGaming]: junk"
radiant_XZVIS "0"
radiant_xzwindow "[FreakyGaming]: junk"
radiant_YZVIS "0"
radiant_yzwindow "[FreakyGaming]: junk"
radiant_ZClipBottom "C0FFFFFF"
radiant_ZClipEnabled "00"
radiant_ZClipTop "40000000"
radiant_ZVIS "1"
radiant_zwindow "[FreakyGaming]: junk"
rb_showActive "0"
rb_showBodies "0"
rb_showInertia "0"
rb_showMass "0"
rb_showTimings "0"
rb_showVelocity "0"
s_clipVolumes "1"
s_constantAmplitude "-1"
s_doorDistanceAdd "150"
s_dotbias2 "1.1"
s_dotbias6 "0.8"
s_drawSounds "0"
s_enviroSuitCutoffFreq "2000"
s_enviroSuitCutoffQ "2"
s_enviroSuitSkipLowpass "0"
s_enviroSuitSkipReverb "0"
s_enviroSuitVolumeScale "0.9"
s_force22kHz "0"
s_globalFraction "0.8"
s_maxSoundsPerShader "0"
s_meterTopTime "2000"
s_minVolume2 "0.25"
s_minVolume6 "0"
s_noSound "0"
s_numberOfSpeakers "2"
s_playDefaultSound "1"
s_quadraticFalloff "1"
s_realTimeDecoding "1"
s_reverbFeedback "0.333"
s_reverbTime "1000"
s_reverse "0"
s_showLevelMeter "0"
s_showStartSound "0"
s_singleEmitter "0"
s_skipHelltimeFX "0"
s_slowAttenuate "1"
s_spatializationDecay "2"
s_subFraction "0.75"
s_useOcclusion "1"
s_volume_dB "0"
sensitivity "10"
si_flagDropTimeLimit "30"
si_fragLimit "10"
si_gameType "CTF"
si_idleServer "0"
si_map "game/mp/d3ctf1"
si_maxPlayers "4"
si_midnight "0"
si_name "DOOM Server"
si_pure "1"
si_spectators "1"
si_teamDamage "0"
si_timeLimit "10"
si_usePass "0"
si_version "DOOM 1.2.1287 win-x86 Feb 8 2005 19:18:03"
si_warmup "0"
sys_arch "WinXP (NT)"
sys_cpustring "AMD CPU with MMX & 3DNow! & SSE"
sys_lang "english"
timescale "1"
ui_autoReload "1"
ui_autoSwitch "0"
ui_chat "1"
ui_name "FXO"
ui_ready "Not Ready"
ui_showGun "1"
ui_skin "skins/characters/player/marine_mp_yellow"
ui_spectate "Play"
ui_team "Red"
win_allowAltTab "0"
win_allowMultipleInstances "0"
win_notaskkeys "0"
win_outputDebugString "0"
win_outputEditString "1"
win_timerUpdate "0"
win_username "John Doe"
win_viewlog "0"
win_xpos "3"
win_ypos "22"

718 cvars listed

 

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Doom 3 complete list of console commands | 05-05-31 09:48 | article
Doom 3 complete list of console variables | 05-05-31 09:48 | article
Bonus map for Warcraft III | 05-05-29 15:41 | news
Prey E3 Interview | 05-05-29 04:00 | news
Fable coming to PC | 05-05-25 19:59 | news
New Unreal Tournament 2007 screenshots | 05-05-25 14:26 | news
Enemy Territory - Quake Wars | 05-05-21 03:16 | news
Quake 4 Screenshots at FG | 05-05-21 02:12 | screenshots
Battelfield 2 gameplay movie | 05-05-06 10:38 | news
Another melee map from Blizzard | 05-05-01 06:07 | news
Half-Life 2 coming to Xbox | 05-04-09 10:04 | news
New version of Multi Theft Auto | 05-02-09 20:14 | news

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