Doom 3 story
Written by: Fredrik Olsson Published: 05-10-04 14:50 |
We have two version of the Doom 3 story for you, one shorter summary of the plot and one much more detailed, take your pick and enjoy!
Doom 3 story
Doom 3 detailed story
A new way of story-telling
True to original Doom's storyline, the game is about the marine who was transferred to Mars and sent out on a routine mission. The original Doom does not focus much on story, small text snippets between some levels stood for the story telling, this time id Software employed Matthew Castello, a professional science-fiction writer, to write the script and assist in story-boarding the entire game. Id focused on creating a tense horror atmosphere.
The game shows influences and most of all atmosphere from Sam Raimi's Evil Dead and the Alien series, as the origional Doom also do.
This time around, the text briefings are replaced by cutscenes that give purpose and context for your actions. Hundreds of text, voice, and video messages are also scattered throughout the UAC base to support and intensify the story. Messages in form of internal e-mails and audio messages sent between UAC lab workers, administrators, maintenance staff, and security personnel at the Mars base. The messages drag you into the story, showing the feelings and concern of the Mars base employees. Video booths and televisions give planetary news, corporate propaganda, visitor information and technical data about the base, but most of all work as a mood intensifyer when things are start to go wrong..
Doom 3 Story
The story of Doom 3 surrounds the discovery of ancient ruins underneath Martian soil. These tablets record how an ancient Martian race developed a form of teleporter technology. They realized an important fact all too late, however: the route the teleporter took passed through Hell. Quickly invaded by demons, this alien race sacrificed themselves to construct a weapon known as the Soul Cube. This cube, powered by the souls of almost every being of this alien race, was used by their strongest warrior to defeat and contain the demons in Hell.
Having done so, the remainder of the alien race constructed warnings to any who visited Mars, warning them not to recreate this technology; to avoid opening Hell. They then teleported to an unknown location, fleeing Mars, although there are hints that humans are the descendants of this race. It's stated that the demons once inhabited Earth but lost it (probably due to the martian race coming to Earth and defeating them there or some other unknown cause) and were banished to Hell which they consider to be a prison. That shows that the demons want to reclaim Earth. The concept of the demons living on Earth could also explain the extinction of the dinosaurs.
The UAC, discovering the Soul Cube and the warnings, used them to invent the same teleporter technology. Discovering that they opened a gate to Hell, scientists instead decided to explore further (encouraged by the head scientist, Malcom Betruger), sending teams in and even capturing living specimens from the realm. After Betruger took the Soul Cube into Hell, the Demons again invaded Mars, confident that the only key to their defeat lay safe in their hands. However one man, the marine who the player controls, proves too tough for the forces of Hell to contain, and soon learns of the Soul Cube, and the portal to Hell where it is held.
Surviving many battles, the player enters Hell, and defeats The Guardian of Hell: A blind demon which uses smaller creatures named seekers to "see". With the Guardian defeated, the Soul Cube is used to defeat the horrific Cyberdemon, and seal the second portal to Hell. The ending scene shows the sole surviving marine being rescued by the fleet, and Malcolm Betruger's head is briefly seen before "half becoming" a dragon-like demon.
Doom 3 is a remake of the original Doom released in 1993. The story is however much more detailed and unfolds as you play the game and talk to people, listen to voice messages and videos on PDA's (personal computers) left behind by workers on the Mars base.
Doom 3 detailed story
This is a more in-depth retelling of the story told in the game.
Ancient Martian civilization
The story of Doom 3 surrounds the discovery of ancient ruins underneath Martian soil. Tablets found at these sites record how an ancient Martian race developed a form of teleporter technology. They realized an important fact all too late, however; the route the teleporter took passed through Hell. Quickly invaded by demons, this alien race created and sacrificed themselves to a weapon known as the Soul Cube. This cube, powered by the souls of almost every being of this alien race, was used by their strongest warrior to defeat and contain the demons in Hell.
Having done so, the remainder of the alien race constructed warnings to any who visited Mars, warning them not to recreate this technology; to avoid opening another gate to Hell. They then teleported to an unknown location, fleeing Mars; there are hints that at least some of them fled to Earth, and that humans are descended from them. It is also stated that the demons once inhabited Earth in an unknown context, but lost possession of it due to an unknown cause.
The UAC - Research on Mars
The UAC, with research facilities in Mars City, discovered the Soul Cube and the warnings though excavations and used them to invent the same teleporter technology the Tablets warned about. Discovering that they opened a gate to Hell, scientists decided to explore further (encouraged by the head scientist, Malcolm Betruger), sending teams in and even capturing living specimens from the realm at great loss of life.
Unexpected side effects
The portal experiments had strange and disturbing effects on the Mars City research facility where the experiments were conducted. Scientists and workers, unaware of the nature of the work being performed by Dr. Betruger and his team, frequently reported strange phenomena and unlikely industrial accidents. A general sense of paranoia and fear spread throughout the facility, leading many workers to request a greater marine presence and/or weaponry accessible by themselves.
The investigation team
In response to numerous industrial accidents, complaints, and requests for transfers off Mars, the UAC on Earth sends Counselor Elliot Swann to investigate these problems. Accompanying Swann are his personal bodyguard Jack Campbell (with attaché case) and a single marine (the player). Upon checking in, the marine is called to Marine HQ to meet Master Sergeant Thomas Kelly, the marine commander of the facility. He sends the marine to track down a missing member of the science team. On the way, he overhears a tense meeting between Swann and Betruger.
Portal overload
The marine finds the scientist in a decommissioned communications facility, preparing to send out a warning message about Betruger's extreme portal experiments. The message warns that Betruger's tests are threatening to overload the portal's containment fields, which would create a catastrophic scenario. The scientist was unable to finish and send his message before the next portal experiment.
Hell breaks loose
As soon as the portal opens, Betruger takes the Soul Cube into Hell and apparently made an unknown kind of deal with the creatures there. Under his direction, the demons again invade Mars, confident that the only key to their defeat lay safe in their hands. The marine and scientist watch on the monitors and radio as chaos erupts throughout the base. The marine watches as a fellow marine in the Delta Labs is possessed by a demon, as another flies through the screen to possess the scientist.
Your mission: Assist Bravo team in transmitting a distress signal
Under Sergeant Kelly's orders to all units, the marine returns to Marine HQ. Along the way, the marine overhears radio chatter as various teams attempt to coordinate their efforts or give their last screams for help. Returning to Marine HQ, the marine is sent by Kelly to assist Bravo Team (one of the few surviving squads) in reaching the Communications Tower to send a distress signal to the fleet. Bravo Team is carrying a military transmission card which contains the encoded message. The path to the tower leads through the Alpha Labs and Energy Production plant, both of which are heavily infested with demons. The attack has left most of the Mars base population either dead or as zombified slaves. Most marines who had survived the first attack were wiped out by the demons and the undead Mars security forces in a matter of minutes.
Plan B - isolate Mars City
After entering the Administration sector, the marine overhears another conversation between Swann (investigations team) and Betruger. Insisting on taking over command of the situation, Swann is rebuffed by Betruger, announcing that he will handle things personally from the Delta Labs. Swann realizes he must take matters into his own hands, and Campbell (Swann's bodyguard) opens his case to commence "Plan B."
A race to the communications tower
As the marine enters the EnPro facility, Bravo Team is ambushed at the nearby motor pool. Before the marine can reach them, he learns that Swann is also heading for the communications tower. However, Swann wishes to prevent the transmission to the fleet, to isolate the threat. Unable to find Bravo Team's communications card, he and Campbell grab a vehicle and drive to the tower. The marine later obtains the card from the last member of Bravo Team, who was hiding from Swann. The marine is catching up, but was not able to get to the tower's control room before Campbell destroys the computers with his BFG9000.
The decision is yours
Believing they have succeeded in stopping the transmission, Swann and Campbell they head off towards the Delta Labs, where the main portal (and source of the invasion) is located. However, the marine is able to find a way into the satellite control room and access the transmitter directly. The transmission calls for a full ground engagement with no orbital bombardment. Swann contacts the marine and tells him to abort the transmission, arguing that until they understand what they are up against, the base must remain cut off from the outside world. Kelly presses the marine to send it. The marine makes the final choice whether or not to send the transmission but, aside from immediate comments by the other protagonists, this has no influence on the plot in the remainder of the game.
The aftermaths of your choice
After leaving the communications tower, the skyway to the monorail station is crushed by an invisible power, forcing the marine to find an alternate route through the waste treatment plant. In the plant, he learns that Betruger plans to wipe out the reinforcements that are on their way, and then use their ships to take the demons to Earth in order to conquer it. If the marine aborted the transmission at the tower, Betruger announces that he will send the distress signal himself. Betruger then attempts to trap the marine in the plant, which is filling up with toxic gas.
Surviving the attack and fighting his way out of the plant and through the monorail station, the marine ultimately reaches the Delta Labs, where the main portal is located. The marine also learns of the Soul Cube and the portal to Hell where it is held.
The pursuit of the Soul Cube in Hell
The marine, pursuing the Soul Cube, is sent into Hell by Betruger via the main portal in the Delta Labs. After losing all his weapons during the teleportation, he rigorously picks up the scattered weapons while fighting his way through the demons. Finally reaching the Soul Cube which calls out to the marine, "Save us," he is confronted by The Guardian of Hell — a gigantic, near-blind demon who uses smaller creatures, named Seekers, to "see." With the Guardian of Hell defeated, the marine takes the Soul Cube back through the teleporter to Mars, where he learns that his actions have made Betruger unable to use the teleporter technology.
Back to the Mars Labs
Resurfacing at the Delta Complex, the marine must again find his weapons, and battle the remaining demons in the base. Betruger, upset by his loss of the teleporter and the Soul Cube, vengefully tells the marine of a natural portal to Hell which could transport millions of his minions from Hell. On the way to the new portal, the marine encounters Counselor Swann, who is found wounded and unable to move. Swann, who is unwilling to allow the invasion of Earth, grants his PDA to the marine, and directs him to go through Central Processing and then to the caverns, where the portal is located. Swann warns that Sarge is no longer human and that Campbell has gone after him...
In Central Processing, Campbell is found dying on the floor without a weapon. As he dies he says "Sarge, he's got my gun". As he dies, a demonic voice begins to taunt the marine, who is approaching the mortifying monster. Once the arena is treaded on, the BFG-wielding Sabaoth reveals himself as a mutated hybrid of Sarge and a military tank. After the battle is over, the BFG9000 is seized by the marine as he advances to Site 3 and transfers to the caverns.
Final boss
At the Primary Excavation site of the caverns, the portal to Hell has been opened at the site of the alien ruins. There, the marine uses the Soul Cube to defeat "Hell's mightiest warrior", the horrific Cyberdemon, and seal the portal. The ending scene shows the marine (revealed in Doom 3's expansion pack, Resurrection of Evil, to be the only survivor) being rescued by the fleet, and Betruger reincarnated as a dragon-like demon called the Maledict.
Differences between the Doom 3 and the Doom story
Though Doom 3 retains the rather basic premise of the first game, it also makes a number of changes, most notably a much more detailed plot which adds an alien aspect into the story. Other differences include the game taking place on the planet Mars itself, rather than its moons Phobos and Deimos, and the environment of Doom 3 being much more realistic (where the original Doom gives the two moonlets breathable atmospheres, Doom 3 takes place in Mars, with its atmosphere depicted accurately as unbreathable).
|
  |
|
|